Технические детали / Technical Details:
- Unified dynamic water system.
- Real-time fluid interaction of caustic reflection and refraction.
- Automatically interact with any object, mesh or even particle effects.
- Collision and damage particle effects out of the box
- Suitable for any material
- Designer friendly-easy to set up, no limit on body scale or number of people. Add beautiful water to your game!
- Easy to customize in the editor or through blueprints.
- Optional full manual control of all systems through blueprints or C++ events and substitutions
- Underwater post-processing
- Optimized for various target hardware
- New feature-waterfall with spline river
- New-custom mesh surface support
- New- body ripple reflection