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Slice Skeletal Mesh Now

UE4 Asset Slice Skeletal Mesh Now 2020-12-02

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Технические детали / Technical Details:
  • Slice skeletal mesh while animated or ragdoll
  • Slice every single part of body (except for pelvis)
  • No precut nor designated. Cutting planes are generated instantly as you intended
  • One slicing for each bone is guaranteed
  • Option for multiple slicing for each bone (Physics simulation is partially supported in this case)
  • Option to stop animation or keep playing after sliced
  • Easy to adapt to humanoid characters especially rigged to Epic Skeleton
  • Best for robots, mannequins, arthropods and armored men like Stormtroopers or the Black Knight
  • May not proper to organic, elastic, set of meat chunk (because this trick is based on static meshes)
  • Need to import each body part of characters you want to use
  • If you want to use a custom skeleton tree which is different from Epic Skeleton, you have to add some sockets and constraints to your skeleton and physics asset as I did (Please mail me to ask for advice)
  • Hands and feet can be animated by renouncing sliceability. You have an option for them
  • It doesn't provide the tool for slicing "skeletal mesh" literally. But it shows how to build up your sliceable skeletal mesh based on the procedural mesh
Number of Blueprints: 3
Network Replicated: Not tested
Supported Development Platforms: Windows, macOS
Supported Target Build Platforms: Windows, macOS, iOS, Android, Oculus, Steam VR or other VRs.
Important/Additional Notes: DON'T disable procedural mesh component plugin!
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