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SHADERSOURCE - River Buoyancy Tool

UE4 Asset SHADERSOURCE - River Buoyancy Tool 2020-11-28

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V4.17
https://www.unrealengine.com/marketplace/en-US/product/river-water-tool-with-flow-buoyancy
Трейлер / Trailer:

Простой в использовании инструмент River Spline с динамическим искажением объектов и простой функцией Flow Buoyancy.

Этот инструмент River Tool основан на сплайнах с обширными свойствами экземпляра материала, есть функция обнаружения и искажения объектов, показывающая, что вода течет вокруг объектов и против них, также добавлена плавучесть потока для физических объектов, которые плавают и текут по рекам с заданной скоростью.

Технические детали / Technical Details:

TWITCH - FOLLOW FOR LIVE STREAMS
FAQ
UPDATES
DISCORD
  • Complete overhaul of the material and material instances with correct naming and descriptions
  • Fixed buoyancy to be a lot more optimized and not kill FPS
  • Added Tutorial Blueprints
NOTE:
Enable "Generate Mesh Distance Fields" under Lighting within your Project Settings -> Render Settings. Otherwise the water shader will not display correctly.

Blueprints: 1
Materials: 1
Material Instances: 3
How to use:
Place the BP_RiverWater in the world and duplicate out the splines to the shape of the river you require.
Change the scale of each spline point to scale the river.
Enable Buoyancy to see physical objects flow down river. (Make sure your meshes have Simulated Physics enabled and Mesh Overlaps is also enabled)
Change settings in the material instance for different color's calm or rapid rivers and object distortion.
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Reactions: MrRobot
Author
PierreBourne
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