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PolyCar - Car physics assets

UE4 Vaultcache PolyCar - Car physics assets 4.10 - 4.20

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Этот пак дает вам базовую настройку автомобиля. Вы можете увидеть, как были настроены некоторые ключевые элементы в создании собственной автомобильной игры. Все элементы создаются с использованием блюпринтов, поэтому кодирование не требуется. Хотя для понимания блюпринтов требуется некоторое базовое понимание основ.

Технические детали / Technical Details:
Includes:

- Dynamic free look camera (snaps back in position)
- Advanced engine sounds
- Brake and Drift Marks
- Brake and Drift Smoke
- Collision particles and smoke
- Turbo HUD (limited turbo/boost time)
- Slow motion (real time, slow, slower, slowest (20% speed)
- Simple Main Menu
- Vehicle air control
- Brake and reverse lights
- 'low poly' car model
- Low poly 'lined' look
- Free to use stunt track

Scaled to Epic skeleton: No, basic vehicle skeleton
Physically-Based Rendering: No
Texture Size (please list textures for each resolution): No textures used.
Collision: Yes, custom (Use Complex as Simple).
Vertex Count: 6000
LODs: High detailed (low poly style).
Number of Meshes: 1 (optional world mesh, and low poly asset s)
Number of Materials and Material Instances: TestTrack: 16, Car: 11
Number of Textures: 0
Engine Compatibility: 4.8 and newer
Intended Platform: Desktop, Console, Mobile
Platforms Tested: Mac/PC
Documentation Included: No
Important\Additional Notes:
Car pack is intended for developers or/and to learn from.
Author
PierreBourne
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