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Night Club

UE4 Asset Night Club 2020-11-29

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Технические детали / Technical Details
Demo Level contains:

  • Dance, stripper, boss, bar, toilet, reception rooms and all this connected with corridors
Total over 300 modules:
  • Walls, ceilings, floors, door frames
  • Stairs, Columns
  • Podiums and stripper poles,
Total over 200 props:
Product contains listed props:
  • Stage Equipment - оборудование для диджеев, динамики, дискотека, анимационный танцпол и панели, лазерный проектор, машины для пламени и дыма, зеркальный шар.
  • Bar props - бары, бутылки, коктейли, ведра со льдом, искры, столы, стулья.
  • Interior Props - светильники, мебель, вазы, растения, картинки, зеркала, декоры.
  • Doors Pack - обычная и двойная дверь.
  • Restroom - туалет, перегородки, писсуары, раздатчики полотенец и мыла, раковины, сушилки для рук.
Props scaled to Epic skeleton: Yes
Texture Size : most 2048x2048
Collision: Yes custom and automatically generated
LODs: No
Triangles Average/Max: Furniture 2000/6900, Doors 1300/1700, Bars 2000/7000, Restroom 1500/2600, Stage 2500/25200, Modules 100/10200
Number of Meshes: over 500 unique
Number of Materials: 30 Materials and over 350 Material instancies
Number of Textures: over 900
Supported Target Build Platforms: Windows (should work on other platforms but not tested )
Documentation: No
Steps to build lighting for this product: (since the light comes from meshes with emissive materials)
  1. Change "M_A_BaseEmissiveTranslucent" Material's Blend mode to "Opaque"
  2. Build Lighting
  3. Change back Blend mode to "Translucent"
Author
PierreBourne
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Views
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First release
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