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Dragon.IK - Universal IK System

UE4 Plugin Dragon.IK - Universal IK System 4.23 - 4.25

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Технический дизайн / Technical Details:
Features:
  • Provides foot and spine ik for animals of quadruped,biped and spider types
  • Two animation Blueprints are provided . The "Dragon Spine Solver" and the "Dragon Foot Solver".

Code Modules:
  • AnimGraphNode_DragonFeetSolver.h : Derived from AnimGraph_SkeletalControlBase
  • AnimGraphNode_DragonSpineSolver.h : Derived from AnimGraph_SkeletalControlBase
  • Dragon_Ik_Tools.h : Derived from IModuleInterface
  • Dragon_Ik_ToolsBPLibrary.h : Derived from UBlueprintFunctionLibrary
  • DragonIK_Library.h
  • Module Dependancies : ["Core", "CoreUObject", "Engine", "InputCore", "AnimationCore", "AnimGraph", "AnimGraphRuntime", "UnrealEd", "BlueprintGraph"]

Number of Blueprints: 2 Animation Blueprints (Dragon_SpineSolver and Dragon_FootSolver)
Number of C++ Classes: 2 Main classes (AnimGraphNode_DragonFeetSolver.cpp and AnimGraphNode_DragonSpineSolver.cpp) and one static support class [DragonIK_Library]
Network Replicated: Not Tested
Supported Development Platforms: PC ,Mac and Linux
Supported Target Build Platforms: PC,Mac,Linux and Android. Other platforms require testing.

Документация / Documentation:
Google Docs Link
Author
PierreBourne
Downloads
2
Views
115
First release
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