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Arch Vis AI Traffic System

UE4 Asset Arch Vis AI Traffic System 4.24 - 4.26

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Part One - Rigging a vehicle via 3D Max -

Part Two - Configuring a vehicle for the AI Traffic System -

Part Three - Spline Following and Traffic Lights -

Part Four - Waypoint Following, Spawning, and more -

Random Paint - New feature added to random car paint colors -

Технические детали / Technical Details:
Features:
  • Spline Follow
  • Waypoint Follow
  • Spawning Vehicles
  • Remove Vehicles
  • Parking
  • Vehicle Turn Signal (optional)
  • Brake Lights (optional)
  • Headlights (optional)
  • Working Traffic Lights
  • Easy Blueprint Modification for Advanced Users (no C++ code)
  • Vehicle Avoidance
  • Dynamic Object avoidance
  • *Randomize Car Paint
  • Traffic Demo Map
  • Traffic Test World Map

Collision: Yes, Vehicle, ground, and traffic lights.
Vertex Count: 32,000
LODs: No
Number of Unique Meshes: 3
Number of Materials and Material Instances: 17
Number of Textures: 0
Texture Resolutions: None
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Video Links to Tutorials
Author
PierreBourne
Downloads
3
Views
259
First release
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