Технические детали / Technical Details:
Roaming Behaviors - Idle, Random Location in NavMesh, Random Location in Bounds, Random WayPoint, Follow Path, Go to nearby POI, Go to Homebase
Engage Behaviors - Flee, Hide, Defend, Attack
Major systems Included:
- Day / Night Cycle (Active / Rest behavior)
- Taming System
- Need System (Hunger / Thirst)
- Custom need system
- Group Behavior
- Breeding System
- Grow old
- Natural death
- Spawn loot
- Decay System
- Full Population Control per species
- Auto Group Manager
Number of core Blueprints : 74
Network Replicated : Yes
Supported Platforms : Win / Mac / Linux
Documentation : See Tutorials / Migration Guide
Support : coquigamestudio@gmail.com / Discord / Support thread